This list takes a nostalgic look back on some of the best factions in the original game, and how they compare with the changes in Remastered. Rome: Total War had a range of playable factions, each with its own pros and cons. New loading screens and improved blood effects for Blood and Gore DLC are also included.RELATED: The Best Historical Total War Games, Ranked The Graphics Mod makes several changes in the graphics on the campaign (such as clouds and selected city/general glow effect) and battle map (smoke and dust animations) to help improve realism and in some cases increase frames per second.Army and Navy stances, as well as Conquest Decisions, are reworked. Major factions are stronger since they receive a slightly higher income bonus. It is more difficult to provoke hostility and easier to achieve friendly relations with the AI, which makes the AI more willing to commence diplomacy with the player. Campaign Features Mod provides four turns per year and more armies can be under the player’s command.The building system, building effects, and food consumption are also rebalanced. Building costs and smithy damage bonuses are changed, and removing the technological requirements for military building gives the AI more varied buildings and future armies. The food, squalor, and building systems and effects are rebalanced. Economy and Research Mod main features change how cities are run.Unit stances and cohesion are also improved. Almost every unit was balanced and had its morale, experience bonuses, combat bonuses, and projectiles changed and made more diverse, and shields, arrows, armor, and munitions are reworked. The timer to capture the flag(s) is doubled, and the general aura radius was also increased. The Battle Mod reworks almost every aspect of gameplay warfare has been reworked to improve Rome II’s battles.Most diplomatic stances and actions also give more extreme effects. The AI will more likely trade, arrange and improve treaties, and join in wars with factions they like, while also breaking treaties and requesting allies to go to war with factions they do not like. Diplomacy is also overhauled in this mod. The AI will also prefer and try to build armies and military buildings. There is an extra army recruitment slot for the player and AI. The AI Mod makes the AI change how it recruits and uses armies, resulting in a more aggressive opponent that uses balanced armies.Unit Pack Compatibility is available in Spanish, French, Italian, German, Czech, Polish, Russian, and Turkish. Without this mod, only English custom unit names and descriptions can be seen. This is from the added text modders put in the game, largely in Unit Packs.
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